Austin Wintory Pathless Challenge
In November 2020, renowned composer Austin Wintory issued a challenge after the release of his most recent project, The Pathless.
Austin challenged people to take an original sample of his, in this case a 90 second recording of a Nyckelharpa (A traditional Swedish string instrument) and manipulate the recording into something new. There were no rules at all, he encouraged entrants to be bold and experimental.
Mikey created three pieces in response to this challenge. You can view two of them here, the third is
Mikey was later selected by Austin as a winner and was invited to collaborate with him on the game Aliens: Fireteam Elite.
A reference from Austin Wintory:
"Mikey is a young, talented composer who stepped up to the plate for a contest I was hosting and attacked with both professional chops/technique, but also the courage to be very different. His bold approach caught my eye and I was all too happy to name him one of the winners. The collaboration that followed (in which he did some creative musical sound design-type work for the game ALIENS FIRETEAM ELITE) was easy and bore wonderful results. He's terrific!"
Lost in VR - Gameplay video
Click here to play the game! Made for the Global Game Jam 2021. Lost in VR is a virtual reality puzzle game where you must hunt for various objects in a warehouse to appease angry customers. The music is dynamic and was implemented by Mikey Parsons using the Wwise application. The music and sound design was a collaboration between Mikey Parsons and Ieva Vaiti. Broken up into four distinct sections, the music transitions depending on how much time is left on the timer, becoming increasingly tense and stressful as play progresses!
Producer - Luke Seymore
Game Designer - Patrick Perdomo
3D & 2D Artist - Mattias Stålberg
Programmer & 3D Artist - Jack Lewitan Stålnacke
Programmer - Matt Ciarlante
Programmer - Alfred Andersson
Programmer - Patrik Nilsson
Music & Sound Design - Mikey Parsons
Music & Sound Design - Ieva Vaiti
The Last Expedition - Gameplay video
Click here to play the game! Made for my composition final at Trinity Laban. The Last Expedition is a text adventure game where you follow in the footsteps of a desperate explorer in a frozen post apocalyptic world. Read more about the game here.
Programming & Design - Mikey Parsons
Story - Mikey Parsons
Music & Sound Design - Mikey Parsons
Artwork - Alice Parsons
A Measure of Jazz - Gameplay video
Click here to play the game! Made for the 'Mini Jam 75: Wisdom' A Measure of Jazz is a small first person puzzle game where you must balance different objects on a giant scales. The music is dynamic and will change depending on the weight of the held object. If you listen closely, you can find a reference to another game on this page.
Programming & Design - Matt Hayter
Programming, Design & Artwork - Karle Kane
Music, Sound Design & Design - Mikey Parsons
ShepHARD - Gameplay video
Click here to play the game! A game made within 48 hours for the GMTK Game Jam 2020. Herd your flock of sheep across the countryside with your trusty sheep dog.
Programming & Design - Matt Hayter
Programming & Design - Paul Lowrie
Programming, Design & Artwork - Karle Kane
Music & Design - Mikey Parsons
The Open Sky - Gameplay video
Click here to play the game! The Open Sky was made for the Global Game Jam 2020. The theme for the jam was 'repair'. Here we see our hero repairing the night sky after breaks apart. I made six different versions of the same piece of music for this game. The first version is broken, missing most of the instruments and out of tune. As you progress through the game, the music gradually repairs itself until you hear the full and final version towards the end of the game.
Producer - Mame-Yaa Bonsu
Artist - Elizabeth Orji-Smith
Programmer - Igor Graszkiewicz
Programmer - Sarah Bradley
Programmer - Amir Akhtar-Gordon
Sound Design - Ben Douglas-Almond
Music - Mikey Parsons
Game Night - Gameplay video
Click here to play the game! Game Night was made for the `I can't write but want to tell a story' game jam in August 2020. In the game you play as a kid who is procrastinating by gaming instead of finishing their homework. I wrote several pieces of music for this game including good, neutral and evil versions of the main theme depending on the path the player takes through the game.
Programming & Design - Finiko
Story & Dialogue - Rob
Music - Mikey Parsons
Click here to play the game! Made for the Global Game Jam 2022, Duality Asylum is a first person puzzle/horror game where you must navigate a creepy asylum using different objects found in the environment. Light plays a key role in the game, as well as the mental state of the player.
Programming, Design & Artwork - Karle Kane
Music, Sound Design & Design - Mikey Parsons